![]() ![]() To override core settings means you can set up settings for an entire core (say, FCEUMM for the NES) and those settings will be persistent for every game that launches with that core, no matter how the EmuELEC settings are configured. These are kind of confusing, but essential if you want the best settings, so let’s discuss for a moment. This is done via the “override” settings. The other three settings are done in RetroArch, which is the backend system that runs most of the emulators (called “cores”) on the RG351P. To do so, navigate to the game you want to adjust, then press SELECT and go into the “Advanced Games Options” menu and make your adjustments there - they will save only for that game. “Advanced Game Options” (EmuELEC): You can also adjust settings by game.You can also get to this settings menu by hovering over a game and then pressing SELECT and selecting “Advance System Options”. This is helpful if you want to tweak most of your system’s settings, but it doesn’t cover everything (see #4 below). This allows you to make the same changes as found in the “Games Settings” menu but by SYSTEM (NES, SNES, etc), as well as to choose which emulator (core). This setting is found in the “Games Settings” menu. “Per System Advanced Configuration” (EmuELEC).Here you can change overall settings across the entire RG351P: desired aspect ratio, graphics effects, and more. ![]() “Games Settings” (EmuELEC): Press START on the RG351P while in the main operating system, and the Main Menu will appear.Note that this specifically applies to the systems that run on the RetroArch backend (which is basically everything but Nintendo DS, PSP, MAME, or Amiga). I want to break them down now, since I will refer to them later in this guide. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users.Before we dive into screen configuration, I think it’s important to note that for the most part, there are SIX different ways to save settings on the RG351P when using its stock version of the EmuELEC operating system. If you’d like to learn more about upcoming releases, please consult our roadmap here. Raising the lowest common Continue reading RetroArch 1.15.0 release It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing. Expect irregular blog posts like this, whenever something is on our mind that we want to share. Continue reading Development Plan – March 13, 2023Ī new concept we’re going to try, we’ll see if it lasts. It can play some of the 1980s LaserDisc arcade games. DirkSimple is a core written from scratch by icculus, one of the original creators/maintainers of popular open source projects like SDL. This brings the total number of available cores on Steam to 60 now. PSA: If people downloaded RetroArch on Windows earlier today they should Continue reading DirkSimple core added on Steam + RetroArch updateĭirkSimple core added to Steam We added a new core, DirkSimple. Sites should be operational right now and everything should work fine right now. We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated. ![]()
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